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Ring 1.7 Documentation
Ring 1.6 Documentation
Ring 1.5.4 Documentation
Ring 1.5.3 Documentation
Ring 1.5.2 Documentation
Ring 1.5.1 Documentation
Ring 1.5 Documentation
Ring 1.4.1 Documentation
Ring 1.4 Documentation
Ring 1.3 Documentation
Ring 1.2 Documentation
Ring 1.1 Documentation
Ring 1.0 Documentation
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Innovative and practical general-purpose multi-paradigm language
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Ring 1.7 All Platforms
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Ring 1.7 For Windows (32bit and 64bit)
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Ring 1.7 Documentation (PDF)
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Ring 1.7 Documentation (CHM)
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Ring 1.7 Documentation (HTML)
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Ring 1.6 All Platforms
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Ring 1.6 For Windows (32bit and 64bit)
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Ring 1.6 For Ubuntu Linux (64bit)
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Ring 1.6 For Fedora Linux (64bit)
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Ring 1.6 For macOS (64bit)
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Ring 1.6 (Light Release - Source Code - All Platforms)
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Ring 1.6 (Light Release - Windows Binary)
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Ring 1.6 Documentation (PDF)
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Ring 1.6 Documentation (CHM)
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Ring 1.6 Documentation (HTML)
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Basic
Applications developed in little hours
Introduction
Getting Started - First Style
Getting Started - Second Style
Getting Started - Third Style
Variables
Operators
Control Structures - First Style
Control Structures - Second Style
Control Structures - Third Style
Getting Input
Functions - First Style
Functions - Second Style
Functions - Third Style
Program Structure
Lists
Strings
Date and Time
Check Data Type and Conversion
Mathematical Functions
Files
System Functions
Eval() and Debugging
Demo Programs
Intermediate
ODBC Functions
MYSQL Functions
SQLite Functions
Security and Internet Functions
Object Oriented Programming
Functional Programming (FP)
Reflection and Meta-programming
Stdlib Functions
Stdlib Classes
Declarative Programming using Nested Structures
Natural language programming
Using the Natural Library
Scope Rules for Variables and Attributes
Scope Rules for Functions and Methods
Syntax Flexibility
Distributing Ring Applications using Ring2EXE
The Type Hints Library
Web Development (CGI Library)
Using RingLibCurl
Using RingZip
Graphics and 2D Games programming using RingAllegro
Using RingLibSDL
Demo Project - Game Engine for 2D Games
Advanced
Building Games for Android
Using RingOpenGL and RingFreeGLUT for 3D Graphics
Desktop and Mobile development using RingQt
Building RingQt Applications for Mobile
Objects Library for RingQt Application
Using the Form Designer
Low Level Functions
The Trace Library and the Interactive Debugger
Extension using the C/C++ languages
Embedding Ring Language in C/C++ Programs
Command Line Options
Code Generator for wrapping C/C++ Libraries
Frequently Asked Questions (FAQ)
Reference
RingLibCurl Functions Reference
RingLibZip Functions Reference
RingAllegro Functions Reference
RingLibSDL Functions Reference
RingFreeGLUT Functions Reference
RingOpenGL (OpenGL 4.6) Functions Reference
RingQt Classes Reference
Language Reference
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